digital

Digital design & development, engineered to ship.

Websites, apps, CRM and automation, designed as one customer lifecycle and measured end to end, for product companies and growing businesses by a studio whose other half ships physical products.

customer lifecycle · one loop acquire · convert · engage · manage · retain illustrative, generic

who it's for

Product companies and growing businesses.

Product companies

Software and hardware makers whose customers find them in search, sign up on the site, then live in the app, the inbox and the account. One lifecycle, designed end to end.

Growing businesses

Past word of mouth and outgrowing the spreadsheet: the next customer has to come from search and AI answers, and the ones you have need a CRM, follow-up and reporting that keep up as you grow.

Connected products

Devices with a companion app, an update channel and a fleet to look after: the customer relationship runs through the product itself, and both halves of the studio work on it.

how it's built

Software the way we build hardware.

Targets, not vibes

Performance and accessibility are agreed as targets before build starts, then measured, the same way a tolerance is agreed before a part is machined. If a page has to load fast for the work to count, that goes in writing.

Evidence loops

The same method as our product work: short loops that each end in something you can click, test or measure. Prototypes before commitments; the risky questions sequenced first.

Handover you own

Work lands in your repositories, on your accounts, with the documentation to run it without us. Dependence is not a retention strategy. The work being good is.

next

Bring us the platform. Any stage.