articles

Field notes from the studio.

How we think about strategy, industrial design, engineering, software, computation and visualization — written from practice, not from the content calendar.

Field notebooks with engineering sketches, a machined dial and an orange bookmark ribbon

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studio notes

Why good products die in handoffs

The most dangerous moment in a product program isn't a failed test. It's a file transfer.

strategy

The discovery sprint: cheap certainty before expensive tooling

Two to four weeks of structured evidence is the cheapest insurance hardware money can buy.

research

Field research beats focus groups for technical products

Technical products fail in context — and context never attends a focus group.

industrial design

CMF is engineering: materials that survive year three

Colour, material and finish are lifecycle engineering wearing nice clothes.

human factors

Designing for gloved hands: beyond the percentile table

The anthropometric table says the handle fits. The double nitrile glove disagrees.

engineering

The unglamorous distance: design freeze to first article

Programs rarely die at the concept review. They die between freeze and first article.

engineering

Simulation belongs inside the loop, not after the failure

Analysis that arrives after the review isn't engineering. It's a post-mortem with colour plots.

software & hmi

Design the fault state first: HMI for a device's worst day

Products are judged in their worst five minutes. Most interfaces are designed for the demo.

computational

Generative design that ships starts with constraints

The hard part was never generating options. It's encoding the truth they must obey.

visualization

Render what you can build: product CGI as an honesty test

Every render is a promise someone else has to keep. Accuracy is a brand claim.

start

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